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    <title>Unidades de sombreamento Vertex</title>
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<h2 class="pHeading2">
Unidades de sombreamento Vertex
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Um recurso integrado ao processador grfico, que processa a textura, a magnitude e a direo de tringulos individuais que contm cada polgono de um dado objeto 3D. Quanto mais unidades de sombreamento vertex disponveis dentro do processador grfico, mais polgonos complexos podem ser gerados por ciclo de clock, e portanto so possveis detalhes e movimentos mais finos e naturais.
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